While at Luma Pictures I’ve had a chance to contribute major portions of code and ideas to the FumeFX for Maya project by Sitni Sati.
We successfully used it for all the big tornado shots at the beginning of Disney’s “Oz the great and powerful”
On top of porting the main simulation plugin from Max to Maya, I also helped to get FumeFX rendering in Arnold, and even built a plugin to deform Fume Grids using standard maya deformers which we supplied to Sitni Sati for them to reference in adding that feature to the official release version of the plugin.
Fume FX for Maya is due to drop by the end of April according to Sitni Sati, and I’m very excited to have played such a pivotal role in bringing this technology to the Maya Community
I’ll be releasing a new Beta 0.95b version of the Partio4Maya toolkit for siggraph very soon!
I’ve updated the website
And will be adding even more info and videos describing how to use partio4Maya effectively.
Hope to see some folks at siggraph and chat more about what else you’d like to see in partio4Maya in the future, I’ve got some exciting new ideas in the works as well.
My co-worker Chad Dombrova did a nice writeup on our work at Luma Pictures on the Upcoming FumeFX for Maya Plugin!
for more info directly from Sitni Sati about fumeFX for maya:
This perplexed me a bit yesterday, so I decided to publish a full function to do it now that I’ve figured it out.
I just submitted a pull request for disney’s partIO library with the following:
Went diving into all the other forks to find as many formats as I could, and hand merged them all together. Fixed them up and updated them to work with the latest version from WDAS.
Now Partio Supports (Read/Write)
BIN (realflow) R/W
MC (maya nCache) Read only
PRT (krakatoa) R/W
RIB Write only
PTS ( Lidar format ) Read only
PTX ( Lidar format ) Read only
Additionally I continued updating and adding to partview GLUT controls and features adding to what crydalch added to also includeÂ the following features:
-MUCH faster point interaction with milions of points
-better color support (also toggle color on off with C/c)
-multi-frame viewer support with keyboard controls (left right arrow keys)
-point size control via keyboard controls (+/- keys)
-Maya like tumble controls with alt-key including mouse wheel support
-FOV control via Z/z keys
-Overlays to display point count , frame number and FOV
also started to investigate how to implement a loading feedback mechanism that eventually we’ll be able to re-implement in whatever package partio is being used in.
Right now this can be seen only in the PTS loader.
This year I decided to officially begin a new chapter in haunted house creation
Just read this on the highend mailing list,Â and can’t take credit for it, but wanted to spread the word.
if you ever have a need toÂ Â have a particle collideÂ with a surface but notÂ be affected by the collision
you set theÂ collisionÂ “resiliance” toÂ -1Â Â or a range ofÂ anywhere between -1 and 0Â andÂ the particlers
will just continueÂ straight on thru and register a proper collision event.
With all these new pluginsÂ being bandied aboutÂ I figured I’dÂ rehash this info for myself and anybody else.
I was getting really tired ofÂ having all the “N” stuff not have any usefull icons…Â so I’m going to make my own.
stay tuned andÂ I’llÂ Â post em here and on my github account.
To make Outliner Icons:
20 x 20 pixels
8-bit, transparent background
and it hast to be called out_<nodeName>.xpm
To Make HyperGraph Icons.
the icon for the hypergraph hast to be an .fti file which can be generated by the ftiExporter included in the maya bonustools.
that is all..
Ok First release is out RedpawFX-Tools v0.01 contains one maya command plugin with source code.
erodeFluid: is a simple command plugin that takes a fluid and removes all density from it lower than the threshold value supplied as a command line arg.
feedback welcome here in comments