I’ll be releasing a new Beta 0.95b version of the Partio4Maya toolkit for siggraph very soon!
I’ve updated the website
And will be adding even more info and videos describing how to use partio4Maya effectively.
Hope to see some folks at siggraph and chat more about what else you’d like to see in partio4Maya in the future, I’ve got some exciting new ideas in the works as well.
My co-worker Chad Dombrova did a nice writeup on our work at Luma Pictures on the Upcoming FumeFX for Maya Plugin!
for more info directly from Sitni Sati about fumeFX for maya:
I just submitted a pull request for disney’s partIO library with the following:
Went diving into all the other forks to find as many formats as I could, and hand merged them all together. Fixed them up and updated them to work with the latest version from WDAS.
Now Partio Supports (Read/Write)
BIN (realflow) R/W
MC (maya nCache) Read only
PRT (krakatoa) R/W
RIB Write only
PTS ( Lidar format ) Read only
PTX ( Lidar format ) Read only
Additionally I continued updating and adding to partview GLUT controls and features adding to what crydalch added to also includeÂ the following features:
-MUCH faster point interaction with milions of points
-better color support (also toggle color on off with C/c)
-multi-frame viewer support with keyboard controls (left right arrow keys)
-point size control via keyboard controls (+/- keys)
-Maya like tumble controls with alt-key including mouse wheel support
-FOV control via Z/z keys
-Overlays to display point count , frame number and FOV
also started to investigate how to implement a loading feedback mechanism that eventually we’ll be able to re-implement in whatever package partio is being used in.
Right now this can be seen only in the PTS loader.
This year I decided to officially begin a new chapter in haunted house creation
With all these new pluginsÂ being bandied aboutÂ I figured I’dÂ rehash this info for myself and anybody else.
I was getting really tired ofÂ having all the “N” stuff not have any usefull icons…Â so I’m going to make my own.
stay tuned andÂ I’llÂ Â post em here and on my github account.
To make Outliner Icons:
20 x 20 pixels
8-bit, transparent background
and it hast to be called out_<nodeName>.xpm
To Make HyperGraph Icons.
the icon for the hypergraph hast to be an .fti file which can be generated by the ftiExporter included in the maya bonustools.
that is all..
Ok First release is out RedpawFX-Tools v0.01 contains one maya command plugin with source code.
erodeFluid: is a simple command plugin that takes a fluid and removes all density from it lower than the threshold value supplied as a command line arg.
feedback welcome here in comments
I just started a vimeo channel for myself. I figure there will be plenty I can upload and share.. Most work is done in Maya and rendered with a combination of Renderman renderers and Mental ray. (all images and movies are copyright of their respective studios. Use here is for self promotion only.
At the request of a friend, I have put up a slightly modified (for redhat/centos) version of dot_j’s awesome python message popup program called Mumbles.
Its a super usefull bit of code that hooks into the DBUS messaging system in linux and also now it looks like libnotify as welll. Themed popup notifications from everything from AIM messages, to firefox downloads to growl network support. My reasoning for forking an already great project is just to keep it working on redhat flavor linux as I believe that dot_j only really supports debian / ubuntu so there are a few library and python GUI calls that have to be changed .
Open source baby! Yah!
I love git, at work we use mercurial, its not bad, but I still like git better. So I set up a github account. I will soon be pouring over my old mel scripts, extracting and genericising some of my favorite stuff and sharing. I’m also getting fairly good at hacking on maya and houdini plugins and python scripting. I need some advice at compiling in windows, but I generally do my dev on linux right now. I’m trying to get all my directories set up and organized in a way that I like. but soon there will be some sweet coding action going on. stay tuned. Oh and if you want a nice, simple makeFile and buildConfig for linux plugins thats what I have for you.
In standard practice,Â Â my first blog entry isÂ a hello world 🙂