FumeFX for Maya and “Oz The Great and Powerful”

While at Luma Pictures I’ve had  a chance to contribute  major portions of code and ideas  to the FumeFX for Maya  project by  Sitni Sati.

We successfully used it  for  all the  big tornado shots at the beginning of  Disney’s  “Oz the great and powerful”


On top of  porting the main simulation plugin  from Max to Maya,  I also helped  to get  FumeFX rendering in  Arnold, and even  built a  plugin  to  deform  Fume Grids using standard maya deformers  which we  supplied to Sitni Sati for them to reference  in adding that feature to the  official  release version of the plugin.

Fume FX for Maya is due to drop by the end of April according to Sitni Sati,  and  I’m very excited to have played such a pivotal role in bringing this technology to  the Maya Community

Announcing : Partio4Maya!

Luma Pictures (luma-pictures.com) has generously donated the project I’ve been working on to be included in WDAS (Walt Disney animation studio’s) Open source PartIO project.
This is an alpha version preview of the plugin we’ll be publishing soon.
features may change before beta release and inclusion in the github repoThere are actually 3 parts to the plugin.
1. partioExport command (not demo’d): (a drop in replacement syntax wise) for maya’s dynExport command with suppport for all of partio’s formats.2. partioEmitter : a standard maya emitter capable of loading cache data per frame and modifying the particle system its attached to, it basically functions as a “cache emitter” with mapping of partio attributes to maya attributes.3. partioVisualizer: is a fast, pure openGL locator capable of loading 10s of millions of particles for viewing in maya. Its usefulness includes loading up lidar point data clouds, and previewing caches or other point cloud data partio supports.Please leave comments and questions here, or contact the partio github project!